Learning Tree International

Systems Analysis Courses

0800 282 353 or +44 1372 364610
 

Request Info

Salutation

First Name

Last Name

Job Title

Company

Post Code

Country
List

Office Telephone

Extension

E-mail

A representative will contact you to follow up your request.

Save 50%
 

UML 2: A Comprehensive Hands-On Introduction


Course 2164 days

  E-mail a Colleague  Print Friendly  FAQ  Course Details PDF

Quick Enrol

You Will Learn How To

  • Model software and nonsoftware systems using UML 2
  • Capture and document user requirements using use cases
  • Generate and interpret UML models using the complete diagramming notation
  • Use CASE tools to build and manipulate fully featured UML models
  • Ensure consistency and accuracy throughout all diagrams
  • Represent design patterns in UML

Course Benefits

The Unified Modeling Language (UML) is the industry-standard notation for producing the models of a system. In this course, you learn to generate and interpret UML models as applied to a wide range of activities using the significant extensions and enhancements of UML 2. These skills are put into practice using a market-leading CASE tool.

Who Should Attend

Designers, programmers, project managers and all other personnel involved in systems development. UML practitioners who wish to update their skills to UML 2 will also benefit. Knowledge of object-oriented techniques is helpful but not required.

Hands-On Training

You gain hands-on UML experience using CASE tools. Exercises include:
  • Modeling system requirements and business processes with use cases
  • Forward- and reverse-engineering between UML models and code
  • Representing system structure using class and object diagrams
  • Modeling behaviour with interaction, state machine and activity diagrams
  • Generating HTML and textual documentation
  • Producing interrelated diagrams in a large system model

Course Content

Introduction to UML

Speaking a common language

  • The importance of modeling
  • Enabling concise communication

Elements of UML

  • Building blocks: things, relationships and diagrams
  • Architectural views: use case, design, implementation, process and deployment
  • Levels of detail: visualisation, specification and construction

Object-oriented concepts

  • Objects and classes
  • Links and relationships
  • Inheritance and polymorphism

Modeling the Structure of a System

Specifying classes

  • Representing information as attributes
  • Representing functionality as operations

Identifying relationships between classes

  • Dependencies
  • Associations
  • Aggregation and composition
  • Generalisation

Object and class diagrams: the core of UML

  • Showing classes and their relationships
  • Depicting snapshots using object diagrams

Extending UML

  • Standard and user-defined stereotypes
  • Adding properties with tagged values
  • Extending semantics with constraints
  • The Object Constraint Language (OCL)

Modeling the Behaviour of a System

Use case diagrams: describing user requirements

  • Representing systems boundaries
  • Actors and use cases
  • Notations for refinement

Sequence and communication diagrams: depicting typical event scenarios

  • Events and signals
  • Showing time-ordered behaviour
  • Expanding use cases into the developers' view
  • Converting between sequence and communication diagrams

Expressing real-time aspects

  • Synchronous/asynchronous messages
  • Representing timing constraints and transmission delays

Specifying actions

  • Describing action semantics
  • Mapping semantics to action languages

Representing State Machines

State machine diagrams: capturing state-dependent behaviour

  • States, transitions and events
  • Concurrent substates
  • History and synch states

Activity diagrams: specifying behavioural logic

  • Modeling workflows
  • Partitioning activities using swimlanes
  • Concurrency and synchronisation of parallel activities

Architectural Modeling

Packages and interfaces

  • Distinguishing between classes/interfaces
  • Exposing class and package interfaces
  • Subscribing to interfaces

Component and deployment diagrams

  • Describing dependencies
  • Deploying components across threads, processes and processors

Design patterns

  • Patterns, mechanisms and frameworks
  • Representing design patterns

Applying UML

Model-Driven Architecture (MDA)

  • The Meta-Object Facility (MOF)
  • Common Warehouse Meta-model (CWM)

Life cycle stages

  • Using UML within the Unified Process
  • Modeling business processes
  • Capturing requirements
  • Systems analysis
  • Software design

<< Back to Systems Analysis Course List

Related Courses


UML and Unified Modeling Language are trademarks of the Object Management Group. The UML cube logo is used by permission of the OMG.
 
UML 2 Comprehensive Introduction
UML 2: A Comprehensive Hands-On Introduction

Course Dates

20-23 JulLondon enrol
16-19 NovLondon enrol

Attend highlighted events
in person or online with Learning Tree AnyWareTM.

More Dates and locations.

On-Site &
Custom Training

Bring this or any Learning Tree course to your location or have it customised for your organisation.

Tuition

£ 1,825 Standard Tuition
Tuition with a Savings Plan
£ 1,000Flex-Training Pass
£ 1,00010-Day Training Pass
£ 1,520Voucher 10-Pack
£ 1,645Alumni Gold Discount
 
UML 2: A Comprehensive Hands-On Introduction

Participants modeling business and software systems using UML notation.

 
"Learning Tree Courses give me a better understanding of what's available and what's possible with regard to the specific technology I'm studying. They also provide a foundation of knowledge you can refer back to—which makes it much easier to remember".

M. Ohashi
Network Engineer
Media Services