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UML 2: A Comprehensive Hands-On Introduction

Course: 216   Type: Hands-On   Duration: 4 Days
Quick Enrol  

You Will Learn How To

  • Model software and non-software systems using UML 2
  • Capture and document user requirements using use cases
  • Generate and interpret UML models using the complete diagramming notation
  • Use CASE tools to forward- and reverse-engineer code, XML and database schemas
  • Ensure consistency and accuracy throughout all diagrams
  • Represent design patterns in UML

Course Benefits
The Unified Modeling Language (UML) is the industry-standard notation for producing the models of a system. In this course, you learn to generate and interpret UML models as applied to a wide range of activities using the significant extensions and enhancements of UML 2. These skills are put into practice using a variety of market-leading CASE tools.

Who Should Attend
Business analysts, designers, programmers, project managers and all other personnel involved in systems development. UML practitioners who wish to update their skills to UML 2 will also benefit. Knowledge of object-oriented techniques is helpful but not required.

Hands-on Training
You gain hands-on UML experience using CASE tools. Exercises include:
  • Modelling system requirements and business processes with use cases
  • Representing system structure using class and object diagrams
  • Modelling behaviour with interaction, state machine and activity diagrams
  • Generating HTML and textual documentation
  • Enhancing diagrams with UML extensions
  • Producing interrelated diagrams of a larger system model

Course Content
Introduction to UML
Speaking a common language
  • The importance of modelling
  • Enabling concise communication
Elements of UML
  • Building blocks: things, relationships and diagrams
  • Architectural views: use case, design, implementation, process and deployment
  • Levels of detail: visualisation, specification and construction
Object-oriented concepts
  • Objects and classes
  • Links and relationships
  • Inheritance and polymorphism
Modelling the Behaviour of a System
Use case diagrams: describing user requirements
  • Representing systems boundaries
  • Actors and use cases
  • Notations for refinement
Sequence and communication diagrams: depicting typical event scenarios
  • Events and signals
  • Showing time-ordered behaviour
  • Expanding use cases into the developers' view
  • Converting between sequence and communication diagrams
Expressing real-time aspects
  • Synchronous/asynchronous messages
  • Representing timing constraints and transmission delays
Specifying actions
  • Describing action semantics
  • Mapping semantics to action languages
Modelling the Structure of a System
Specifying classes
  • Representing information as attributes
  • Representing functionality as operations
Identifying relationships between classes
  • Dependencies
  • Associations
  • Aggregation and composition
  • Generalisation
Object and class diagrams: the core of UML
  • Showing classes and their relationships
  • Depicting snapshots using object diagrams
Extending UML
  • Standard and user-defined stereotypes
  • Adding properties with tagged values
  • Extending semantics with constraints
  • The Object Constraint Language (OCL)
Representing State Machines
State machine diagrams: capturing state-dependent behaviour
  • States, transitions and events
  • Concurrent substates
  • History and synch states
Activity diagrams: specifying behavioural logic
  • Modelling workflows
  • Partitioning activities using swimlanes
  • Concurrency and synchronisation of parallel activities
Architectural Modelling
Packages and interfaces
  • Distinguishing between classes/interfaces
  • Exposing class and package interfaces
  • Subscribing to interfaces
Component and deployment diagrams
  • Describing dependencies
  • Deploying components across threads, processes and processors
Design patterns
  • Patterns, mechanisms and frameworks
  • Representing design patterns
Applying UML
Model-Driven Architecture (MDA)
  • The Meta-Object Facility (MOF)
  • Common Warehouse Meta-model (CWM)
Life cycle stages
  • Using UML within the Unified Process
  • Modelling business processes
  • Capturing requirements
  • Systems analysis
  • Software design

Related Courses
UML and Unified Modeling Language are trademarks of the Object Management Group. The UML cube logo is used by permission of the OMG.
 

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UML 2 Comprehensive Introduction
7 - 10 Oct, 2008
London
20 - 23 Jan, 2009
London
31 Mar - 3 Apr, 2009
London
30 Jun - 3 Jul, 2009
London

Participants modelling business and software systems using UML notation.
 
The most recent 100 evaluations scored this course at:

  (3.68/4.00)
 

£ 1,695 - Standard Tuition
Savings Plans
£ 980 - 10-Day Training Pass
£ 915 - Flex-Training Passport
£ 1,460 - 10-Training Vouchers
£ 1,560 - 5-Training Vouchers
£ 1,525 - Alumni Gold Tuition

 
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Customer Service or Enrol: 0800 282 353 or +44 1372 364610